
In the multiplayer game of The Last of Us Part 2, the introduction of new weapons could provide players with additional offensive choices, thereby striking a balance between stealth and the intensity of PvP combat. The inclusion of silencers, alongside other gameplay options, allowed players to take a more aggressive approach while still maintaining stealth.

One possible reason for this change could be the alterations made to the player's weapons and crafting system. However, when developing The Last of Us Part 2, Naughty Dog decided to abandon their initial plan of creating "Factions 2" and instead focused on developing a separate standalone multiplayer game. Naughty Dog, the game's developer, successfully balanced these elements in the multiplayer mode called Factions. Unlike traditional player versus player (PvP) modes, The Last of Us emphasized stealth and strategy rather than action-packed gunplay commonly found in first-person shooter (FPS) games. It also incorporated an online multiplayer mode where two teams of players competed against each other.

The Last of Us is renowned for its captivating single-player campaigns and narrative-driven stories. Silencers Balance Offense with Stealth for The Last of Us Multiplayer As a result, considering the confirmed multiplayer mode for The Last of Us and the rumored development of The Last of Us Part 3, silencers should become a permanent feature of the series. Stealth is a core aspect of gameplay in The Last of Us, and the introduction of silencers provided an aggressive stealth option, contrasting the defensive use of shivs. Although these makeshift silencers may not be functional in reality, they play a vital role in the fictitious fungal post-apocalyptic world by allowing players to use firearms without alerting nearby enemies. In The Last of Us Part 2, players were able to craft pistol silencers using just a rag and a canister. The resources available for gathering have evolved throughout the series, potentially enhancing the crafting system for players' convenience and strategic thinking. However, the addition of silencers in the sequel should be considered a pivotal element in future installments of The Last of Us games. The crafting system in The Last of Us Part 2 introduced the clever ability to use everyday materials for building various tools.
